The Marimba StudioPLAY · LEARN · CREATE
Virtual Marimba 3D 2.4 · Studio v11.4.5.1

Play a tune.
Build a dream.
Make it yours.

Musical challenges, your own workshop and a shop full of instruments you made. Here’s how every game works.

Sign in, enter Virtual Marimba 3D and choose Games. Available on desktop and supported tablets.

Alto, Tenor and Bass marimbas with their matching mallets
Three real instrument models. Matching mallets. Your next project.
Listen & play

Train your musical memory.

Copy melodies, climb scales and keep a repeating rhythm going.

Build & decorate

Make an instrument from parts.

Assemble marimbas and mallets, then make the light wooden frame your own.

Display & sell

Run your own Marimba Shop.

Choose your prices, welcome teacher customers and grow your collection.

Free with a signed-in accountMemory & melody

CopyCat.
Listen closely. Play it back.

Trade short tunes with your teacher. Play your own melody for them to copy, or try the teacher’s challenge and repeat the notes in order.

  1. Choose CopyCat from Games and follow the spoken introduction.
  2. Listen while the teacher plays. Your input unlocks when it is your turn.
  3. Copy the six-note challenge with the correct pitch and order, keeping each note distinct.
  4. Use Show again to hear it again, or replay the round to improve your memory.
Alto · Tenor · Bass50 RP for a verified correct challenge

The teacher-copying-your-tune activity and listening to a replay do not themselves award the challenge reward. A reward appears after the account confirms your correct attempt.

The warm music room used for CopyCat
A musical conversation with your chosen teacher.

What you practise

Listening, note order, pitch recognition and remembering a melody without rushing.

Basic · Premium · UltimateScales & discovery

The Mountain Game.
Take your notes to the summit.

Play up the marimba, then back down. Each correct note moves you along the trail. Your selected instrument determines the available notes.

  1. Pick Beginner, Easy, Medium or Hard.
  2. For difficulties with bombs, choose the bomb note letters and leave them out of your route.
  3. Watch the demonstration, then follow the ascending and descending sequence.
  4. A wrong note or a bomb causes a tumble. Restart and try the route again.
Difficulty and verified completion rewards
DifficultyBomb lettersRP
Beginner050
Easy1200
Medium2300
Hard41,000

Each difficulty has its own three-minute reward cooldown. You can practise during a cooldown; another reward waits until that difficulty is eligible again.

The Mountain Game’s lakeside climbing trail
Climb and descend while learning the shape of a scale.

What you practise

Ascending and descending notes, selective attention and confidence across the instrument.

Basic · Premium · UltimateRhythm & stamina

Rumble Roll.
Keep the pattern moving.

Follow a repeating C–A–A–F–A–A–C pattern. The closing C starts the next roll. Your teacher demonstrates before you take over.

  1. Complete the introductory explanation and watch a roll.
  2. Start your level and follow the highlighted sequence with your own strikes.
  3. Level 1 needs three rolls; the target increases by three each level, reaching thirty rolls at Level 10.
  4. Keep the notes in order. A mistake restarts the current level, while completed progress stays on your account.

The game confirms level rewards after checking your attempt. Faster eligible performances may receive a speed bonus. Fractional RP carries forward rather than being discarded.

10 levelsSaved account progressInstrument-matched notes

Play the pattern yourself. Automatic Rumble playback is a separate Studio effect and does not complete this challenge.

The colourful Rumble Roll carnival setting
A lively setting for a steady musical roll.

What you practise

Repeated patterns, even hand timing and staying focused over a longer sequence.

Basic · Premium · UltimateBuild · decorate · collect

The Marimba Workshop.
Every piece has a place.

Start with an Alto, then unlock Tenor, Bass and matching mallet pairs. Buy licences and choose what to build from the same illustrated list.

  1. Unlock the Workshop once for 10,000 RP; this includes your permanent Alto crafting licence.
  2. Click Prof Rumble for an optional guided Alto lesson. Accepting starts or resumes its build automatically.
  3. Open the toolbox and select your tool. Press 1 to select the current tool.
  4. Click the highlighted outline or next glowing part in the crate to fit it directly. The crate stays as your parts storage.
  5. Secure every highlighted fixing. Use eight hammer taps per fixing, or a continuous drill hold anywhere on the piece. Watch the fixing counter.
  6. Place the note bars and their letters without screws. When every step is complete, decorate if you like and choose Store.

The Basic drill costs 15,000 RP once and needs six seconds per screw. Premium costs 50,000 RP once and needs two. The free hammer can finish the lesson.

The spray can costs 1,000 RP once. Colour the whole light wooden front or back, draw freely, generate patterns, choose a font, position text and use undo/redo. Rotate the station to work from different angles. Decoration is optional.

Alto: 49 stepsTenor: 40 stepsBass: 30 stepsMallet pairs: 5 steps

First-ever marimba materials are free; later marimbas cost 500 RP to start. Mallet pairs cost 100 RP in materials. Storage starts with five slots; upgrade it as your collection grows.

The wooden Marimba Workshop room with its workbench and tools
The Workshop environment. Your build platform, toolbox, crate and teacher appear in the game.
Alto marimbaTenor marimbaBass marimba

Made by you. Saved to your account.

Load a finished instrument from Storage to decorate it again. Your frame art travels with it into your shop.

Connected to your WorkshopPricing & shopkeeping

The Marimba Shop.
Your designs. Your prices.

Open Marimba Shop beside Storage. Put completed instruments on podiums and matching mallet pairs on their dedicated shelf bays.

  1. Choose an owned display or a mallet shelf bay, then select an available item from Storage.
  2. Type your asking price or drag the slider. The buying chance updates with the price.
  3. Open the store. Teachers arrive, inspect available stock and decide whether to buy.
  4. A buyer announces the type and agreed price, walks behind the display, collects the item and leaves. Accepted stock is reserved immediately.
  5. RP is credited once at checkout. Close the shop to stop new customers entering.

You start with one free podium and three matching mallet shelf bays. Purchase more podiums from the display dropdown, up to ten. The second costs 1,000 RP; later displays increase in price.

At 1 RP, buying chance is 100%. At half the maximum price it is about 29%; at the maximum it is 5%. Marketing increases visitor frequency, so it creates more sale opportunities without changing these odds.

An open shop with no available stock still receives visitors: teachers tell you they will return another time. During Prof Rumble’s active shop lesson, he explains displaying, pricing, opening and checkout.

The colourful Marimba Shop interior
Your built instruments are displayed inside this shop environment.

Permanent marketing

Start at one visitor every 30 seconds. Buy the next tier once to unlock 25, 20, 15, 10 and finally 5 seconds. Choose any speed you own.

IntervalOne-time tier cost
25 seconds1,000 RP
20 seconds3,000 RP
15 seconds8,000 RP
10 seconds20,000 RP
5 seconds50,000 RP
One licence. Keep crafting.

Unlock your next project.

Crafting licences are permanent purchases. The sale limit belongs to the item type; you choose a lower price whenever you want a better buying chance.

RecipeOne-time licenceMaximum sale priceChance at maximum
Alto marimba10,000 RP · includes Workshop entry20,000 RP5%
Tenor marimba30,000 RP50,000 RP5%
Bass marimba50,000 RP100,000 RP5%
Alto mallet pair100 RP300 RP5%
Tenor mallet pair500 RP1,000 RP5%
Bass mallet pair1,000 RP2,000 RP5%
Access & rewards

Know what your plan includes.

PlanGamesEligible manual-hit RP
Free · signed inCopyCat0
BasicCopyCat, Mountain, Rumble Roll, Workshop & Shop1 per hit
PremiumAll listed games3 per hit
UltimateAll listed games5 per hit

Workshop licences, tools, materials, storage, displays and marketing use their shown RP prices. Game access and permanent purchases are separate. RP rewards and purchases are confirmed against your account.

December 2026 game access is a scheduled promotion for signed-in accounts. It does not grant a paid subscription or free crafting purchases.

A little help before you play

Your games questions, answered.

How do I open the games?

Sign in to the Studio on a computer or supported tablet, open Virtual Marimba 3D and choose Games from the teacher menu. The Shop opens from inside the Workshop.

Which games are free?

CopyCat is available with a signed-in Free account. Mountain, Rumble Roll and Workshop require Basic, Premium or Ultimate. The scheduled December 2026 promotion opens these games to signed-in accounts during December; paid tools, crafting licences and materials still use RP.

Does the Workshop licence need to be bought again?

No. The 10,000 RP Workshop entry permanently unlocks Alto crafting on your account. Tenor, Bass and each mallet recipe have their own one-time licences. Licences do not replace the active subscription access requirement outside the game promotion.

What does a new build cost?

Your first-ever marimba build has no material charge. Each later marimba costs 500 RP to start. A mallet pair costs 100 RP in materials. Continuing an existing build costs nothing extra.

How do I start or stop Prof Rumble’s lesson?

Click Prof Rumble in the Workshop and accept the lesson prompt. Starting the lesson automatically starts or resumes an Alto build. Click him again for the Stop lesson control. Your saved build is preserved.

Must I aim precisely at a screw?

No. With a drill selected, hold anywhere on the placed piece. Basic needs six continuous seconds per screw; Premium needs two. Releasing early restarts that screw’s hold. The fixing counter shows how many are secured.

Do note bars need screws?

No. Fit the highlighted bars in order, then add the note letters. These are placement steps, without drilling or hammering.

Can I change a finished marimba’s appearance?

Yes. Purchase the spray can once for 1,000 RP. Use Load & decorate in Storage, draw on the light wooden front and back frame, add patterns and text, and save to the same inventory slot. Remove listed stock from its display before editing; reserved stock cannot be edited.

Why has an expensive item not sold yet?

Each customer makes a new price-based buying decision. At 1 RP the chance is 100%; at the item’s maximum it is 5%. Halfway to the maximum is about 29%. More visitors create more opportunities without changing the chance per visitor.

Can two customers buy the same marimba?

No. Once a customer accepts an item, it is reserved for them. Other customers cannot purchase it. Checkout removes that item and credits the agreed RP once.

Do teachers arrive while my shop is closed?

New customers enter only while the shop is open. A customer already inside can finish their visit and an accepted purchase can complete.

Are marketing upgrades subscriptions?

No. Marketing tiers are permanent, one-time RP purchases. Buy the next tier to unlock a faster visitor interval, then manually choose any speed you own. Closing and reopening does not create an extra instant buying chance.

Why is my RP not visible immediately?

Manual-hit rewards are saved in small account-verified batches. Game rewards wait for the completed attempt to be confirmed. Shop RP is credited at checkout. Keep your connection available and use Retry when the game offers it.

Do teacher demonstrations earn manual-hit RP?

No. Automatic playback and repeated Rumble strokes are separate from your own manual notes. Basic, Premium and Ultimate award eligible manual hits at 1, 3 and 5 RP respectively, subject to account verification.

Can I play on a phone?

The 3D game experience is designed for desktop, iPad and Android tablets. The standard mobile Studio keeps its separate playing experience. A computer keyboard, MIDI controller or on-screen marimba can be used where supported.

Are Music Book and Performance games?

They are separate teacher activities. Music Book teaches songs and grades full-song attempts; Performance lets your teacher present a concert. See the Virtual Marimba 3D page for their access and controls.

Your next project starts here

Which will you try first?

Open the Studio, sign in and find Games in Virtual Marimba 3D.